ProtoSpeech ProtoSpeech

Rewriting the Axioms of Digital Thought

ProtoSpeech is a research & design studio building tools that are honest about what they do and respect the people using them — programming languages, communication protocols, creative tools, and open hardware, all shared openly.

Projects

Each project exists because something that should be simple isn't, something that should be yours isn't, or something that should be transparent isn't.

Player Boss Config Sword:#T Enemy !5 ? clamp ? calcDamage ? transition ~ ~ ~ Player.health ~ clamp ~ Player.health Hero.attack ~~ strikeCalc.baseDmg BIJA RUMUS VIESTI no logic · no routing no state · no routing no state · no logic
Live

⬡ Fudgel

A Meta-Language of Intent
What you write is what runs. No compiler rewriting your intent behind your back.
Bija
All state. No logic.
Cannot: compute
Rumus
Pure functions. Registers only.
Cannot: store
Viesti
Signal routing. Wiring.
Cannot: compute

Most languages describe what you want, then a compiler secretly rearranges it into something else. Fudgel refuses that bargain — three sub-languages, each with one job, enforced by syntax. A slow program is a visible design problem, not a mystery buried in a toolchain.

BJ-06 Only Viesti mutates state RM-01 Every function is finite VI-01 Signal order = execution order AR-07 Deterministic by construction
b7 b6 b5 b4 b3 b2 b1 b0 ↓ dense
Live

AIM / Entisol

Adaptive Isolating Model
Understands your data before it compresses it — and honestly tells you when it can't help.

Most compressors treat every byte the same. AIM decomposes data into what's structured and what's noise, building a mathematical fingerprint before choosing how to proceed. It beats gzip by 25–63% on audio and video, and correctly identifies when gzip wins on text.

[ Parameter-Free ] [ 7-Codec Race ] [ Proven Termination ] [ Optimal Cutoff ]
P2P MESH
Live

Chirm

Self-Hosted Community Chat
Your community's conversations belong on your hardware, not someone else's business model.

Every major chat platform watches your conversations and locks your community into their ecosystem. Chirm is a self-hosted alternative built for the reading group, the game server, the neighborhood — communities small enough to deserve privacy and too important to hand to a corporation.

[ P2P Voice/Video ] [ Self-Hosted ] [ No Tracking ] [ Raspberry Pi Ready ]
COM- POSE LEAVE TRAN- SIT COL- LECT 4 STATES · NO SERVERS · NO ACCOUNTS
Live

PING

Persistent Independent Notification Gateway
Messaging stripped back to its simplest form. The receiver always chooses. Silence is always valid.

Email requires an entire infrastructure stack to self-host. Federation ties your identity to a platform. PING takes a different approach: one peer says "I have something for you," the other collects when ready. No accounts, no intermediaries. The sender can't tell if you ignored them or were just offline — and that ambiguity is the architecture.

[ Serverless ] [ Async Delivery ] [ Four States ] [ Independent Peers ]
Live

Imprimatur

Open Source Relief Press
Every texture roller on the internet is someone else's design sold one at a time. This one takes any image you bring.

Bring your own image, and the toolchain generates a 3D-printable relief roller in seconds. Print in flexible TPU, roll through ink, press to paper. It's not a plotter — it's a tiny printing press that produces output with the tactile weight of something that came off real equipment. The machine is open hardware you can build for free.

[ Offline Toolchain ] [ Open Hardware ] [ TPU Print ] [ No Account Needed ]
In Development

WeftWarp

Spatial Knowledge Workspace
Note-taking tools make you choose: good hierarchy or good spatial layout. This is the intersection.

A local-first visual workspace where content lives in one place and gets referenced wherever it's relevant — never copied, never out of sync. Bounded pages force the organizational decisions that infinite canvases let you defer forever. Your entire workspace is a single portable file on your machine.

[ Local-First ] [ Bounded Canvas ] [ Wiki-Links ] [ Zero Network ]
Media

Animation, illustration, and whatever else escapes the lab.

Jejune Cartoons

Animation / Illustration / Design

Character animation, motion graphics, illustration, and graphic design — the visual and design work behind the projects, spanning several years across animation, game dev, and brand campaigns.

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Cursed Blimp Society

???

Some things are better experienced than explained.

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The Studio
Standard doesn't mean optimal. It usually means first — or familiar enough that nobody reexamined it.

Every programming language, every protocol, every file format carries assumptions baked in decades ago — about how data should move, how code should be structured, how people should think. Most of those assumptions aren't wrong because they're malicious. They're wrong because they were never revisited. The tools got standardized, and the constraints they carried became invisible.


ProtoSpeech builds languages, protocols, creative tools, and open hardware that start by questioning those inherited defaults. The projects are different in scope and medium, but share a pattern: no black boxes, no lock-in, no intermediaries where none are needed — and a willingness to throw out the established approach when there's a better one hiding underneath it.


All work is shared openly under permissive or copyleft licenses.